What is a Cuff? / by Matthew-Robin Nye


What is a Cuff?

A Change in Direction – where something extra slowly accumulates

            -detritus (lint, people, gunk in a pipe)

                                    -Where attention is grabbed

            -collar, ledge

                                    -Where movement is redirected

            -a glancing blow, a bicycle path underneath a bridge, a french curve

How do you reverse engineer a cuff?

            -We know how to build a cuff – an architecture that catches – but this is not necessarily a cuff in and of itself. A cuff is what is left behind, is an environmental co-composure, the human observing and engaging with the more-than human.  Perhaps building a cuff is an exercise of subtraction, where peeling back the layers built up and around a cuff might reveal the product of the cuff.

The cuff is not an architecture; it is that which is surrounded by an architecture.

A Cuff is the space between where a vacuum cleaner wants to go and where it can’t go. It is similar in this way to the infrathin, but it is not as concerned with perceptibility/imperceptibility.

A Cuff is the moments around the punctum – but not the punctum itself. It is attention sliding around a subject, trained but not entrained by it.

A Cuff is a slip, series of microadjustments and slight change in direction that you fall in to rather than fight. A cuff is an oxbow in a river – the curve needs to be traced back, may no longer be visible.

A Cuff is a movement-architecture relation.